Wasteland Radio DJ
Lovable AI writes post-apocalyptic broadcast transitions so writers; FLock scores it.
FLock Image Generation· visual generation
Section · FLock.io
full primer →The kernel.
Game designers type a brief and FLock's image models (Nano Banana 2, Gemini 3.1 Pro) render a fresh image for diegetic radio scoring in seconds — moodboard, cover, scene, or poster, ready to drop into the work.
Why this primitiveMusic generation produces lo-fi, degraded tracks perfect for diegetic in-game radios.
Kernel
the FLock marketplace image models (Nano Banana 2, Gemini 3.1 Pro Preview, Gemini 3 Flash) called via chat completions with `modalities: ['image','text']` on https://api.flock.io/v1 — returns a hosted image URL the client renders straight into an <img>
Drives the UI as
a prompt-driven canvas that renders covers, moodboards, posters or scene art on demand
Required key.
FLOCK_API_KEY
Single API key for FLock's OpenAI-compatible endpoint — text, image, video and tool-calling agents across the whole model marketplace. Sign up at platform.flock.io, create a team, generate a key starting with sk-.
open ↗Add this in your Lovable project under Settings → Secrets before pasting the prompt below.
Appendix · Mega-prompt
The build prompt.
budget · 1 message
Paste into a fresh Lovable project. Make sure the key above is set first. read the build strategy →
Build "Wasteland Radio DJ" as a ONE-SHOT Lovable build. The participant has only
5 credits — this single message must produce a working demo with no follow-ups.
Single-page TanStack Start app. Cut scope ruthlessly.
CONCEPT
Lovable AI writes post-apocalyptic broadcast transitions so writers; FLock scores it.
Discipline: Game Design & Interactive Media (diegetic radio scoring).
Recipe: FLock Image Generation (visual generation) as the single creative surface.
Why this kernel: Music generation produces lo-fi, degraded tracks perfect for diegetic in-game radios.
LOVABLE BUDGET (HARD CAP: ONE-SHOT, ~5 CREDITS TOTAL):
The participant has FIVE Lovable credits for the whole build. This prompt MUST
ship a working demo on the FIRST message with zero follow-ups. Engineer for that.
- ONE TanStack Start app, ONE route (`src/routes/index.tsx`). No extra pages, no auth, no nav.
- ONE TanStack server function in `src/lib/flock.functions.ts` that proxies the FLock call.
- ONE client surface (a textarea + button, or chat box, or prompt-to-canvas) wired to it.
- NO database, NO Lovable Cloud, NO auth, NO file uploads, NO extra integrations.
- NO tests, NO docs pages, NO settings screens, NO theming toggles.
- Libraries: template defaults + `zod`. Nothing else.
- Keep the diff small enough to land in one build pass. If a feature is not on
screen in the user flow below, do not build it. Cut scope before adding scope.
STACK
- TanStack Start app, the index route only.
- FLock.io is the only AI dependency. All API calls live inside a `createServerFn`
handler so `FLOCK_API_KEY` stays on the server.
- Client surface fits the kernel: a prompt box that returns the result.
- Tailwind + shadcn. Editorial look: gold accent on a dark or warm-cream
background, generous type, one strong headline, one primary action.
- Footer renders: "Built during the FLock.io Creative Hackathon organised by StreetKode Fam during Indian Krump Festival 14".
SERVER FUNCTION (src/lib/flock.functions.ts) — FLock image generation:
```ts
import { createServerFn } from "@tanstack/react-start";
import { z } from "zod";
/** Built during the FLock.io Creative Hackathon organised by StreetKode Fam during Indian Krump Festival 14 */
export const render = createServerFn({ method: "POST" })
.inputValidator((d) => z.object({ brief: z.string().min(1).max(1000) }).parse(d))
.handler(async ({ data }) => {
// FLock image models are called via chat completions with the image modality.
const r = await fetch("https://api.flock.io/v1/chat/completions", {
method: "POST",
headers: {
"x-litellm-api-key": process.env.FLOCK_API_KEY!,
"Content-Type": "application/json",
},
body: JSON.stringify({
model: "nano-banana-2",
modalities: ["image", "text"],
messages: [{
role: "user",
content: `Concept art for diegetic radio scoring: ${data.brief}. Editorial, high detail.`,
}],
}),
});
if (r.status === 401) throw new Error("FLock rejected the API key — check FLOCK_API_KEY.");
if (r.status === 402) throw new Error("FLock balance exhausted — top up at platform.flock.io.");
if (r.status === 429) throw new Error("FLock rate limited — try again in a moment.");
if (!r.ok) throw new Error(`FLock image failed: ${r.status}`);
const j = await r.json();
// FLock returns the image URL either as an `image_url` block or as a data URL
// in the assistant message. Handle both.
const msg = j.choices?.[0]?.message;
const url = msg?.images?.[0]?.image_url?.url
?? msg?.content?.match?.(/https?:\/\/\S+\.(?:png|jpg|jpeg|webp)/i)?.[0];
if (!url) throw new Error("FLock returned no image URL.");
return { url: url as string };
});
```
CLIENT: textarea + "Render" button. On success, show `<img src={url} />` and a
download link. Keep one canvas on screen, replace it on the next render.
FLock image-capable models: `nano-banana-2` (fast, default), `gemini-3.1-pro-preview`
(highest fidelity), `gemini-3-flash-preview` (balanced). Browse at
https://platform.flock.io/models.
USER FLOW (the entire app — nothing else exists)
1. Land on the page; the headline previews what the demo does for diegetic radio scoring.
2. The primary action (a prompt-driven canvas that renders covers, moodboards, posters or scene art on demand) is one tap away; the rest of the layout supports it.
3. FLock runs the kernel server-side, the result lands on screen, the user can retry or copy.
KEY — only ONE secret is required:
1. `FLOCK_API_KEY`. Sign up at https://platform.flock.io, create a team,
generate an API key (starts with `sk-...`). Add it to Project Settings ->
Secrets. Read it only on the server via `process.env.FLOCK_API_KEY`.
Never prefix with `VITE_`, never expose to the client. One key unlocks
the entire FLock model marketplace — text, image, video, tools.
CREDIT (must appear in UI footer AND as JSDoc on the server function):
Built during the FLock.io Creative Hackathon organised by StreetKode Fam during Indian Krump Festival 14
Market sizing.
TAM
$200B
global gaming market
SAM
$6B
narrative game development
SOM
$60M
open-world audio assets
Indicative figures for hackathon pitches — refine with your own research before raising.
Adjacent entries.
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interface audio feedbackMenu Click Alchemist
Lovable AI invents satisfying menu interaction cues so UX designers; FLock scores it.
combat foley generationSword Clash Composer
Lovable AI choreographs weapon impact sequences so animators; FLock scores it.
adaptive battle scoringBoss Theme Weaver
Lovable AI structures multi-phase boss encounter music so composers; FLock scores it.